More information... More ideas for you The payload was almost 4 times as much as the Ju 87 R-2 with 1,800 kg max bomb load. For information on the available belts, visit the MG page (link above). Because of its low speed, non-retractable landing gear and reasonable durability, the Ju 87 D-3 is quite good for capturing airfields in the Arcade "Domination" mode. It has been in the game since the start of the Open Beta Test prior to Update 1.27. If you decide to play the role of a fighter instead of the historic role of the attacker, it is recommended that you climb to around 5,500 meters, which you should easily be able to do before reaching your enemies at the halfway point. The D-5 variant was originally conceived of as a ground-attack aircraft, as opposed to the previous D-3 version, for which ground attacks were thought to be only one of its possible combat uses. The Ju 87 D-5 was the last variant of the Stuka whose full-scale production was significant. Next, the offensive 7.92 mm belts, after that, you can unlock tier 2 modifications. 6 months ago. In addition, more armour was added for protection and a better defensive armament of dual 7.92 mm machine guns. Allows you to dramatically reduce the flight speed by releasing special flaps, IGD (Intentional Gear Destruction - Realistic Battles Only), 12 x 7.92 mm MG 81 machine gun (secondary), https://wiki.warthunder.com/index.php?title=Ju_87_D-5&oldid=85410, 50mm bulletproof glass in front of the pilot, 2 x 20 mm MG 151 cannons, wing-mounted (500 rpg = 1,000 total), 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total), 1 x 500 kg SC500K bomb + 4 x 50 kg SC50JA bombs (700 kg total), 1 x 500 kg SC500K bomb + 2 x 250 kg SC250JA bombs (1,000 kg total), 12 x 7.92 mm MG 81 machine guns, wing-mounted (gunpods) (250 rpg = 3,000 total), 4 x 20 mm MG 151 cannons, wing-mounted (gunpods) (200 rpg = 800 total), 2 x 7.92 mm MG 81 machine guns, dorsal turret (700 rpg = 1,400 total). At speeds higher than this, the D-5 can still manage to do a quick turn around to lay the guns on a target from nearly every angle. From May 1941 to March 1942 Ju 87 Ds were delivered to front-line units. Performance upgrades will also help greatly in the Ju 87 line. Ju 87 D-5. It is recommended to research the radiator first, as it gives slight performance improvement and helps with engine overheating. Effects have been tested numerous times, but may vary based on payload, fuel, aircraft damage, etc. Since this plane typically gets an air start in RB at around 3,500 meters, gaining altitude is generally not a major problem at the beginning of matches on this plan… It is fairly durable for its battle rating, being able to take a decent amount of 7.7 mm and 12.7 mm fire before being fully disabled, but this doesn't mean you should fly in a straight line. Allows you to dramatically reduce the flight speed by releasing special flaps. Luftwaffe Heavy And Light Old Planes War Thunder Ww2 Aircraft Aviation Art Model Airplanes Military Art World War Ii. However, most aircrews thought that the gunner seat was less successful than that of the 'Bertha', the Ju 87 B. The Ju 87 D was used extensively on the Eastern Front and in North Africa. The Ju 87 is fairly durable as well, taking a decent amount of 7.7 mm and 12.7 mm fire before being fully disabled, but this doesn't mean you should fly in a straight line. To do this, swoop low, and reduce airspeed to around 210 km/h (160 mph). Oct 14, 2020 - Explore Charles Lofton's board "Stuka" on Pinterest. Once you've identified a target, fly towards its position while keeping your altitude. Ju 87D-5. With the changes coming to WT navy, it is worth trying, you will be able to start off with reserve destroyers instead of tiny pt boats. To do this, swoop low, and reduce airspeed to around 210 km/h (160 mph). But everything has to come to an end, the Ju 87 had enjoyed superiority in the early war, but as the war progressed and the Soviet air force grew more effective and obtained better aircraft, the Ju 87 was made obsolete. The stock 20 mm cannons are not very effective with the aircraft's role or aerodynamics. Get the enemy to bleed speed to the more favourable 300 km/h-range, at which you will be able to outturn them. Home. For maximum performance of the plane, one can destroy the gear in realistic battles by touching them to a body of water (not rough, but flat and calm). The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. World War, war against soviet union, polar region theater of war - air force mantenance works on a Ju-87 at an airfiled. Skins and camouflages for the Ju 87 D-3 from live.warthunder.com. War Thunder. Ju 87 D-3 : War Thunder : Bomber Ju 87 D-3 - Info. When acting as a ground-attack aircraft, Stukas most often had wooden containers for ninety-two 2 kg fragmentation SC 2 aerial bombs; however, these had little effect against protected targets. In Realistic Battles, you should keep your altitude, and look for tank columns to attack (ground targets as far from the battlefield or enemy airfield as possible are recommended, so that you are less likely to be intercepted). Aerial bombs of a larger size, 250 and 500 kg, were used to attack such targets. ... War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated. You can tell when you are reaching a high speed with the sounds that the air and wings make. Takeoff distance has been increased. It is recommended to set up a fuse of at least 1.5 seconds to have time to clear the blast zone. Due to the high parasite drag imposed by fixed landing gear spats, the planes top speed and performance are hindered. War Thunder CDK Camuflagens Missões ... Ju 87D-3, Ju 87D-5, Ju 87G-1, Ju 87G-2: Caixas: Na conclusão de cada fase você ganhará uma Caixa de Suprimentos, contendo um dos seguintes itens: Conjunto de camuflagens para as aeronaves que participaram na batalha. At this point, you can use your offensive armament to destroy soft targets like AA, engage enemy fighters that are nearby (which is very likely), or head back to the airfield to rearm for another run. However, staying around the 300 km/h can have the D-5 be able to out-manoeuvre opponents. The following were added to the covering of the cockpit canopy: an additional strut in the structure of the side glass panels, an additional direct-vision window in the sliding section of the canopy, and a convex blister over the armored windscreen panel, for mounting the Revi C/12D gunsight. Play Now! The Junkers Ju 87 or Stuka (from Sturzkampfflugzeug, "dive bomber") was a German dive bomber and ground-attack aircraft.Designed by Hermann Pohlmann, it first flew in 1935.The Ju 87 made its combat debut in 1937 with the Luftwaffe's Condor Legion during the Spanish Civil War and served the Axis forces in World War II.. Because of their low speed, non-retractable landing gear and reasonable durability, all the Ju 87 series are quite good for capturing airfields in the Airfield Domination mode. Since this plane typically gets an air start in RB at around 3,500 meters, gaining altitude is generally not a major problem at the beginning of matches on this plane. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. Ki-67-I Ko; Ki-67-I otsu Britain. In 1934 this led to a completely new design by Dipl-Ing Hermann Pohlmann, the head designer who had been with Junkers since 1923. The pilot received some armor in the canopy, 8mm armored sheets were placed on the fuselage, and some examples even had armored sliding panels in the canopy. The tail of the Junkers is massive and will provide cover for enemy aircraft when they're directly behind you, change your heading by a few degrees to prevent that. bmachine: “Junkers Ju-87G-2 Stuka ” Saved by Perry. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, depending on the turn rate of the enemy plane. Engage below 500 m distance to make sure you reliably damage the targets you're going after. Next, slowly near the water at an angle of attack of 10 degrees or more. War Thunder | Junkers Ju.87D-5 — ай эм хэви вэпонс гай энд зис ис май вэпон! It is most suited for beginners since the tracers are more visible. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. As the full-scale production of the D-5 variant continued, a number of changes were introduced to the structure to improve visibility from the cockpit, increase the crew's safety, and make the aircraft easier to pilot at low altitudes. Drag coefficient: -10-20% (numbers not exact), Has two MG 151 20 mm cannons which are decent for taking out aircraft after unlocking air target belts, Large ammo reserve for its armament, equating to 1,000 rounds between each MG 151/20 cannon, even peaking most German, Can equip either 20 mm WB 151 or 7.92 mm WB 81B gun pods below the wing, increasing armament size by four 20 mm MG 151/20 or twelve 7.92 mm MG 81 for frontal firepower, Tail gun has one of the best rates of fire in-game and covers a generous portion of the aircraft's rear, Great manoeuvrability at lower speeds, can turn on a dime at a high speed, Pilot and gunner are protected with all-around armour, Additional guns simply destroy enemy bombers and fighters in about two seconds, and are amazingly good, Air Targets belts down bombers very quickly, Much better climb rate than its predecessors, Slow, and loses energy quite easily, especially in turns, Overheats easily with WEP, use of WEP is not advised until in combat, High Parasite drag, imposed by the wheel spats, Control stiffening (lock-up) is severe at moderate to high speeds, Very Low Wing-Lift Co-efficient making the aircraft highly susceptible to stalling, Very low manoeuvrability compared to predecessors. With the additional 20 mm cannons in the suspended armaments, the Ju 87 D-5 becomes a worthy opponent in head-ons. The only Ju.87 armed with 20mm. For a ground attack aircraft, the Ju 87 D's armament was rather weak, the D-3 variant having nothing but twin 7.92mm MG 17s in the wings, and the D-5 upgraded to twin 20mm MG 151/20 cannon. More information... People also love these ideas The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. However, with this Ju 87 comes new and improved armament of 20 mm cannons. Jan 23, 2017 - This Pin was discovered by Glenn Kreinus. It can easily snap a wing off by casually putting a short burst in the Ju 87 D-5's flight path. The 20 mm is recommended because the 7.92 mm runs out of ammo fairly fast. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Release your bombs around 1,000 m and pull on the stick to fly away and regain altitude. Description The Ju 87 D-5 is a rank II German dive bomber with a battle rating of 3.7 (AB) and 3.3 (RB/SB). Its armament consists of two MG 17s mounted in the wings, very good for killing soft ground targets like armoured cars and AA, and has a good bomb load for destroying hard targets like tanks, pillboxes, ships and bases. All rights reserved. In early 1943, a new variant of the Stuka, the Ju 87D-5, was launched into full-scale production. ... War Thunder Wiki is a FANDOM Games Community. During the Battle of Britain, the Ju 87 was shown to be outclassed and outdated by modern allied aircraft, but with no replacement in sight, a new modification of Ju 87 was developed. From the start, no speed brakes were mounted under the D-5's wings, and as full-scale production continued, the fittings to fix the brakes to the drive gear were also eliminated. See more ideas about Luftwaffe, Wwii aircraft, Ww2 aircraft. In Arcade Battles, you should concentrate on destroying ground targets: use your bombs for tanks and pillboxes first and use your offensive machine guns for soft targets like armoured cars, artillery, howitzers and AA. On 3 November, Erhard Milch raised the question of replacing the Ju 87, or redesigning it altogether. A system to jettison the main landing gear struts was introduced on the D-5 to enable an emergency landing on uneven terrain. Airspeed: +50 km/h (30 mph) to max speed. Aircraft Photos Ww2 Aircraft Military Aircraft Military Weapons Luftwaffe Eastern Front Ww2 Aircraft Painting Ww2 Planes Aviation Art. The Ju 87 D-3 can be outfitted with the following ordnance: With a traverse angle of ±60° and an elevation angle of -15°/+70°, the rear gunner can effectively cover the Ju 87 D-3 from opponents attacking from behind. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: © 2010—2020 by Gaijin Entertainment. Guest Sign-in to your account. The Stuka has a very low stall speed and is very manoeuvrable at lower speeds giving it an edge in a dive bomb run or a turn fight. Head-on attacks are very much not recommended, as the Ju 87's relatively weak armament severely lowers its chances of succeeding or surviving. War Thunder. Dog-fighting in RB with the Ju 87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. Be careful though, as if the D-5 reaches speed of anything above 450 km/h, it will start to get extreme lock-ups in the horizontal axis and slightly less in the vertical. Once you hear a snap, or see the gear come off, pull up immediately to avoid breaking the engine. This variant was manufactured until the Stuka's production was discontinued in the late summer of 1944. The suspended 4 x 20 mm downs bombers and fighters sufficiently. The fast-firing MG 81 machine guns are quickly depleted and they overheat after a few seconds of continuous fire so use them sparsely (burst-firing). Once you are right over your intended target, set your throttle to 0% and point your nose at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will land). This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. Players who often play earlier Ju 87's probably did their best to not engage enemies, as they were only equipped with two 7.92 mm machine guns to fight alongside the rear gunner's machine guns. Pilots more experienced with aiming MG 151s might benefit from using stealth belts, as they make enemies less likely to take evasive action, consequently saving precious speed as you no longer have to maneuver to stay on target. In addition, much larger bombs were also used, weighing 250 or 500 kg. turret. When selecting outboard cannons or machine guns, the airbrake will not be available. Rank. It spawns at the bomber altitude of 3,000-3,500 m (10,000-12,000 ft). Effects have been tested numerous times, but may vary based on payload, fuel, aircraft damage, etc. Also capable to carry a gunpod under each wing. cannons. Two bombs are loaded on the wings and drop together, the third is under the fuselage, meaning that with accurate aiming, you can consistently destroy two enemy ground vehicles. The fuel capacity was increased as well and had the ability to carry drop tanks, too. your own Pins on Pinterest As noted in the flight performance, staying at speeds greater than 400 km/h can lock up the control surfaces, meaning dogfighting at high speed is not in the plane's favour. Airspeed: +50 km/h (30 mph) to max speed. © 2010—2020 by Gaijin Entertainment. If he doesn't fall for your turn fight, you are most likely going to go down... this plane is not a fighter plane. Underwing ETC 50/VIIIdTp bomb racks allowed bombs and containers weighing up to 300 kg to be suspended from the middle pylon; bombs and other loads weighing up to 70 kg could be hung from the two side pylons. Due to the high parasite drag imposed by fixed landing gear spats, the planes top speed and performance are hindered. In addition in the research tree, you can get additional WB 151 (4 x MG 151 cannons) or the WB 81B (12 x MG 81 machine guns) gun pods. The aircraft's wings were redesigned, with the wingspan significantly increased. Your goal is to evolve at an altitude between 1,500 and 2,000 m above the battlefield. Saved by small scale art. No Stuka's landing gear is retractable. As a result, this opens up a whole new world as a fighter. More ideas. The turret 7.92 mm machine gun is somewhat useful in distracting enemies but does not deal a lot of damage. For maximum performance of the plane, one can destroy the gear by touching them to a body of water (not rough, but flat and calm). It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. The offensive and defensive armaments are a bit underwhelming, but can still heavily damage enemy aircraft in close proximity. If battling fighters, try to head on them as the Ju 87 is a relatively tough plane, and with the gun pods attached any pilot foolish enough to head on you will most likely end up as mincemeat. 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